tob

Introducing Tob

SIGGRAPH 2008, LA Convention Center, Los Angeles, US

SIGGRAPH 2008, LA Convention Center, Los Angeles, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Unity

@unity3d
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The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very first Unity AutoTech Summit at #UniteBerlin. on.unity.com/2rPWWKV pic.twitter.com/Jrk6OYC7lo

ACM SIGGRAPH

@siggraph
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It's the moment you've been waiting for! 🤗 Just released: #SIGGRAPH2018 Technical Papers trailer. 😁 Watch it now and tell your friends: bit.ly/2wLocQq.

Aras Pranckevičius

@aras_p
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Turns out I'm doing one of the keynotes at #i3D2018 in Montreal next week! i3dsymposium.github.io/2018/keynotes.… See you there!