Introducing Tob

SIGGRAPH 2008, LA Convention Center, Los Angeles, US

SIGGRAPH 2008, LA Convention Center, Los Angeles, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says



The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very first Unity AutoTech Summit at #UniteBerlin.



It's the moment you've been waiting for! 🤗 Just released: #SIGGRAPH2018 Technical Papers trailer. 😁 Watch it now and tell your friends:

Aras Pranckevičius


Turns out I'm doing one of the keynotes at #i3D2018 in Montreal next week!… See you there!