tob

Introducing Tob

Tracino, Pantelleria, Sicily

Tracino, Pantelleria, Sicily

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm
  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2

@thefranke says

Jesper Mortensen

@pigselated
Retweet

Added volumetric sky occlusion API to the #ProgressiveLightmapper in @unity3d with @kubacupisz and @robertcupisz. Coming soon to a @unity3d Editor near you... pic.twitter.com/C2TzbAFnav

Unity

@unity3d
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What are you willing to do, to be saved? @oatsstudios presents the third chapter of the #ADAM story with a new tribe of human survivors in this post-apocalyptic world. Created entirely in realtime using Unity, watch Episode 3! #MadeWithUnity bit.ly/2AnIVua pic.twitter.com/rkKJZpVksY

Aras Pranckevičius

@aras_p
Retweet

and thanks to @nothings for having this handy list of single-file libs, github.com/nothings/singl… -- I took one of command line parsers (parg) from there