Introducing Tob

Bagan, Mandalay, Myanmar

Bagan, Mandalay, Myanmar

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

Eurographics Symposium on Rendering


The exact location of EGSR 2018 has been announced. Come to Karlsruhe on July 1st and enjoy the large rooftop terrace, conference room and lobby:…

Tobias A. Franke


The state of computer graphics in 2018…

Rasmus Rønn Nielsen


During the lighting team's recent hackweek we added prototypes for disc, sphere (see gif), and line lights to @unity3d's progressive lightmapper. I especially enjoyed understanding/deriving the Monte Carlo integrands and corresponding density functions.