The Dirtchamber is a global illumination mixed reality testing environment. It contains some simple tracking code, a Kinect GBuffer, Voxel Cone Tracing code and a Light Propagation Volume implementation and the implementation of my proposed relighting solutions. You can get more information in the Doxygen documentation.

The code is released under the MIT License.

Doxygen documentation

Download source

dirtchamber GitHub page


Specular reflections from Voxel Cone Tracing Gaussian blur DOF effect Indirect reflection from LPV Interior view Sibenik cathedral light bleeding error Overbright effects and Godrays San Miguel San Miguel San Miguel