The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
|
Go to the source code of this file.
Namespaces | |
dc | |
Dirtchamber shared code. | |
Functions | |
void CALLBACK | dc::on_releasing_swap_chain (void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
bool CALLBACK | dc::on_modify_device (DXUTDeviceSettings *settings, void *user_context) |
Default implementation of DXUT callbacks common to all render samples. More... | |
HRESULT CALLBACK | dc::on_resize (ID3D11Device *pd3dDevice, IDXGISwapChain *pSwapChain, const DXGI_SURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
void CALLBACK | dc::on_frame_move (double fTime, float fElapsedTime, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
LRESULT CALLBACK | dc::on_msg (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool *pbNoFurtherProcessing, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
void CALLBACK | dc::on_destroy_device (void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
void CALLBACK | dc::on_keyboard (UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
void CALLBACK | dc::on_render (ID3D11Device *device, ID3D11DeviceContext *context, double fTime, float fElapsedTime, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |
void CALLBACK | dc::on_gui_event (UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext) |
Default implementation of DXUT callbacks common to all render samples. More... | |