The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
Namespaces
common_dxut.h File Reference
#include "common_renderer.h"
#include <DXUTgui.h>

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Namespaces

 dc
 Dirtchamber shared code.
 

Functions

void CALLBACK dc::on_releasing_swap_chain (void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
bool CALLBACK dc::on_modify_device (DXUTDeviceSettings *settings, void *user_context)
 Default implementation of DXUT callbacks common to all render samples. More...
 
HRESULT CALLBACK dc::on_resize (ID3D11Device *pd3dDevice, IDXGISwapChain *pSwapChain, const DXGI_SURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
void CALLBACK dc::on_frame_move (double fTime, float fElapsedTime, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
LRESULT CALLBACK dc::on_msg (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool *pbNoFurtherProcessing, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
void CALLBACK dc::on_destroy_device (void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
void CALLBACK dc::on_keyboard (UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
void CALLBACK dc::on_render (ID3D11Device *device, ID3D11DeviceContext *context, double fTime, float fElapsedTime, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...
 
void CALLBACK dc::on_gui_event (UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext)
 Default implementation of DXUT callbacks common to all render samples. More...