The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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Files | |
file | assimp_mesh.cpp |
file | assimp_mesh.h [code] |
file | camera.cpp |
file | camera.h [code] |
file | cbuffer.h [code] |
file | common_tools.cpp |
file | common_tools.h [code] |
file | composite_mesh.cpp |
file | composite_mesh.h [code] |
file | d3d_tools.cpp |
file | d3d_tools.h [code] |
file | deferred_renderer.cpp |
file | deferred_renderer.h [code] |
file | dune.h [code] |
file | exception.h [code] |
file | gbuffer.cpp |
file | gbuffer.h [code] |
file | kinect_gbuffer.cpp |
file | kinect_gbuffer.h [code] |
file | light.cpp |
file | light.h [code] |
file | light_propagation_volume.cpp |
file | light_propagation_volume.h [code] |
file | logger.cpp |
file | logger.h [code] |
file | math_tools.cpp |
file | math_tools.h [code] |
file | mesh.cpp |
file | mesh.h [code] |
file | postprocess.cpp |
file | postprocess.h [code] |
file | render_target.cpp |
file | render_target.h [code] |
file | sdk_mesh.cpp |
file | sdk_mesh.h [code] |
file | serializer.cpp |
file | serializer.h [code] |
file | serializer_tools.cpp |
file | serializer_tools.h [code] |
file | shader_resource.cpp |
file | shader_resource.h [code] |
file | shader_tools.cpp |
file | shader_tools.h [code] |
file | simple_mesh.h [code] |
file | sparse_voxel_octree.cpp |
file | sparse_voxel_octree.h [code] |
file | summed_area_tables.cpp |
file | summed_area_tables.h [code] |
file | texture.cpp |
file | texture.h [code] |
file | texture_cache.cpp |
file | texture_cache.h [code] |
file | tracker.cpp |
file | tracker.h [code] |
file | unicode.h [code] |
file | video_gbuffer.cpp |
file | video_gbuffer.h [code] |