The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
dune Directory Reference

Files

file  assimp_mesh.cpp
 
file  assimp_mesh.h [code]
 
file  camera.cpp
 
file  camera.h [code]
 
file  cbuffer.h [code]
 
file  common_tools.cpp
 
file  common_tools.h [code]
 
file  composite_mesh.cpp
 
file  composite_mesh.h [code]
 
file  d3d_tools.cpp
 
file  d3d_tools.h [code]
 
file  deferred_renderer.cpp
 
file  deferred_renderer.h [code]
 
file  dune.h [code]
 
file  exception.h [code]
 
file  gbuffer.cpp
 
file  gbuffer.h [code]
 
file  kinect_gbuffer.cpp
 
file  kinect_gbuffer.h [code]
 
file  light.cpp
 
file  light.h [code]
 
file  light_propagation_volume.cpp
 
file  light_propagation_volume.h [code]
 
file  logger.cpp
 
file  logger.h [code]
 
file  math_tools.cpp
 
file  math_tools.h [code]
 
file  mesh.cpp
 
file  mesh.h [code]
 
file  postprocess.cpp
 
file  postprocess.h [code]
 
file  render_target.cpp
 
file  render_target.h [code]
 
file  sdk_mesh.cpp
 
file  sdk_mesh.h [code]
 
file  serializer.cpp
 
file  serializer.h [code]
 
file  serializer_tools.cpp
 
file  serializer_tools.h [code]
 
file  shader_resource.cpp
 
file  shader_resource.h [code]
 
file  shader_tools.cpp
 
file  shader_tools.h [code]
 
file  simple_mesh.h [code]
 
file  sparse_voxel_octree.cpp
 
file  sparse_voxel_octree.h [code]
 
file  summed_area_tables.cpp
 
file  summed_area_tables.h [code]
 
file  texture.cpp
 
file  texture.h [code]
 
file  texture_cache.cpp
 
file  texture_cache.h [code]
 
file  tracker.cpp
 
file  tracker.h [code]
 
file  unicode.h [code]
 
file  video_gbuffer.cpp
 
file  video_gbuffer.h [code]