The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
dune.h
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1 /*
2  *
3  * The Dune D3D library - Tobias Alexander Franke 2011
4  * For copyright and license see LICENSE
5  * http://www.tobias-franke.eu
6  *
7  * "God created Arrakis to train the faithful."
8  *
9  */
10 
13 namespace dune {}
15 
16 #include "assimp_mesh.h"
17 #include "exception.h"
18 #include "camera.h"
19 #include "cbuffer.h"
20 #include "common_tools.h"
21 #include "composite_mesh.h"
22 #include "deferred_renderer.h"
23 #include "d3d_tools.h"
24 #include "gbuffer.h"
25 #include "light.h"
27 #include "logger.h"
28 #include "math_tools.h"
29 #include "mesh.h"
30 #include "postprocess.h"
31 #include "render_target.h"
32 #include "sdk_mesh.h"
33 #include "shader_resource.h"
34 #include "shader_tools.h"
35 #include "sparse_voxel_octree.h"
36 #include "serializer.h"
37 #include "serializer_tools.h"
38 #include "texture.h"
39 #include "texture_cache.h"
40 #include "unicode.h"
41 
42 #include "kinect_gbuffer.h"
43 #include "tracker.h"