The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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#include <DirectXMath.h>
Go to the source code of this file.
Namespaces | |
dune | |
Direct3D helper library. | |
dune::approx | |
Approximate functions namespace. | |
dune::pbrt | |
Helper functions to convert PBRT matrix operations. | |
Functions | |
float | dune::halton (int index, int base) |
Get a number of the Halton sequence. | |