9 #ifndef DUNE_MATH_TOOLS
10 #define DUNE_MATH_TOOLS
12 #include <DirectXMath.h>
16 const float PI = 3.1415926f;
17 const float DEG_TO_RAD = PI/180.f;
20 float halton(
int index,
int base);
21 DirectX::XMMATRIX make_projection(
float z_near,
float z_far);
26 inline double sin(
double x);
27 inline double exp(
double x);
33 DirectX::XMMATRIX translate(
float x,
float y,
float z);
34 DirectX::XMMATRIX rotate(
float angle,
float x,
float y,
float z);
float halton(int index, int base)
Get a number of the Halton sequence.
Definition: math_tools.cpp:15