The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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#include <D3D11.h>
#include "render_target.h"
#include "shader_resource.h"
#include "cbuffer.h"
#include "d3d_tools.h"
#include "composite_mesh.h"
#include "deferred_renderer.h"
#include "light.h"
Go to the source code of this file.
Classes | |
class | dune::sparse_voxel_octree |
A sparse voxel octree (SVO). More... | |
class | dune::delta_sparse_voxel_octree |
A Delta Radiance Field of an SVO necessary for Delta Voxel Cone Tracing (DVCT) More... | |
Namespaces | |
dune | |
Direct3D helper library. | |