The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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#include <map>
#include <D3D11.h>
#include <boost/noncopyable.hpp>
#include "unicode.h"
#include "texture.h"
Go to the source code of this file.
Classes | |
class | dune::texture_cache |
A texture cache. More... | |
Namespaces | |
dune | |
Direct3D helper library. | |
Functions | |
void | dune::load_texture (ID3D11Device *device, const tstring &filename, ID3D11ShaderResourceView **srv=nullptr) |
The principal function to load a texture. More... | |