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Real-Time Mixed Reality with GPU Techniques

Tobias Alexander Franke and Yvonne Jung Proceedings of the Third International Conference on Computer Graphics Theory and Applications

Teaser Shadows and occlusion are handled via differential rendering and reconstructed geometry.

Abstract

In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.

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Bibtex

@inproceedings{franke08rtmrgpu,
 booktitle = {GRAPP 2008: Proceedings of the Third International Conference on Computer Graphics Theory and Applications},
 title = {Real-time mixed reality with GPU techniques},
 author = {Tobias Alexander Franke and Yvonne Jung},
 year = {2008},
 pages = {249--252},
 keywords = {mixed reality, shader, differential rendering, realtime Rendering, lighting},
 publisher = {INSTICC Press}
}

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