Introducing Tob

Twelve Apostles, Victoria, Australia

Twelve Apostles, Victoria, Australia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

Will Smith


Our paper on scene level inverse rendering from single uncontrolled images, InverseRenderNet, is appearing @cvpr2019 next week. Paper here:… Code and pretrained network now online:… Go forth and inverse render!



We have just released #RapidCompact v2.0!

* Automatic removal of invisible interior geometry
* Quad remeshing
* PBR & wireframe support for 360° / thumbnail rendering

Try it out here:…

Cyberpunk 2077


Get ready. We have a city to burn.

#Cyberpunk2077 16.04.2020

Pre-order now:

Tobias A. Franke


Hey friends, we have an open position for a Lighting Developer in Copenhagen! I applied, but HR keeps telling me that I already work here.…

Tobias A. Franke


I've just received my first PGP encrypted mail in 14 years. There is a glimmer of hope after all.

Tobias A. Franke


This sounds like a really good addition to GitHub that hopefully leads to sustainable open source development.…

Tobias A. Franke


The #Unity "GPU Lightmapper: A Technical Deep Dive "…