Tobias Alexander Franke

Introducing Tob

Harbour Air, Vancouver, Canada

Harbour Air, Vancouver, Canada

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says



The Khronos Group released the Vulkan 1.3 specification today, incorporating and mandating proven, developer-requested extensions, as well as a public roadmap and profiles. Learn more:



RenderDoc v1.18 is now out! This version supports the freshly released Vulkan 1.3 including everything in the Roadmap 2022 profile.

Full release notes are available:… as well as binary builds:

Kostas Anagnostou


I wrote a blog post with some random shader tips and tricks I've come across, most of them revolving around performance, with resources for further study.…

János Turánszki


First look at Dynamic Diffuse Global Illumination (DDGI) in Wicked Engine:…
(DX12, Vulkan, software and hardware raytracing implementations)

Tobias A. Franke


“The state of web-scraping in 2022”…

The battle for privacy and against tracking on the web is lost. Here is to a new era of proxies (like Piped or Invidious) and RSS extractors (like RSSHub and RSS-Bridge) making the web usable again.