#linux editor for #O3DE update from @fabioanderegg:
If you want to try the Editor on Linux, check out: github.com/o3de/o3de/pull…
Thanks to spham-amzn for coordinating and doing most of the upstreaming work!
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F
Alternatively, you can reach me on Twitter:
You can leave a tip if my code or log was helpful.
RenderDoc v1.15 is here! It includes a revamped event browser that allows customisable filtering and display of events, as well as bindless feedback for DXBC (SM5.1) shaders.
Full release notes are available: github.com/baldurk/render… and binary downloads: renderdoc.org/builds pic.twitter.com/RSCdpU5lf8