tob

Introducing Tob

Wat Pho, Bangkok, Thailand

Wat Pho, Bangkok, Thailand

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

New #SIGGRAPH2019 course: How to fix your CNNs eccentric obsession with red dots and other graphical glitches with GPU-psychiatry

Stephen Hill

@self_shadow
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I've started collecting links for #SIGGRAPH2018 content: blog.selfshadow.com/2018/08/16/sig…. Please let me know if there's anything else that you think I should add.

Laurent Belcour

@_Laurent
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Slides of my presentation on layered materials compatible with offline and realtime rendering are online: belcour.github.io/blog/slides/20…