Tobias Alexander Franke

Introducing Tob

LA Conference Center, Los Angeles, US

LA Conference Center, Los Angeles, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

 tobias.franke@siggraph.org
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

 thefranke

You can leave a tip if my code or log was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Rune Skovbo Johansen

@runevision

After 5 years in development...
My game EYE OF THE TEMPLE is out NOW on @Steam!

Doing any of the following would mean SO MUCH:
🔁 Retweet & share
🔥 Step into the adventure
✍️ Leave a review after playing (this really helps a lot!)

Check it out: bit.ly/EOTTsteam pic.twitter.com/9dsfFF5KM6

Tobias A. Franke

@thefranke

Usually at conferences in LA I get pretty drowsy around 4PM (midnight in "my" timezone). The great thing about joining #O3DECon and others virtual is that I can safely shut down and come back with a coffee in the morning to rewatch late sessions of the last day. Pretty comfy.

Hannah • Grace

@JustHannahGrace

this material is rendered in wireframe.
rt to scare a shader programmer pic.twitter.com/mPSa18yWkg

David Gallardo

@XJorma

Second quick experiment with #SparkAR, with #Reflection, #Refraction and #raymarching.
youtu.be/FM1oFYeau5M
Source code available on the youtube description. pic.twitter.com/G5OvV7tT5X

Tobias A. Franke

@thefranke

Fantastic thread with loads of resources if you’re looking for GPU architecture talks, tutorials and blogposts. twitter.com/fizzychicken/s…