tob

Introducing Tob

Twelve Apostles, Victoria, Australia

Twelve Apostles, Victoria, Australia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Will Smith

@WillSmithVision
Retweet

Our paper on scene level inverse rendering from single uncontrolled images, InverseRenderNet, is appearing @cvpr2019 next week. Paper here: openaccess.thecvf.com/content_CVPR_2… Code and pretrained network now online: github.com/YeeU/InverseRe… Go forth and inverse render! pic.twitter.com/vxvTLCF3M0

DGG

@DGG_3D
Retweet

We have just released #RapidCompact v2.0!

Highlights:
* Automatic removal of invisible interior geometry
* Quad remeshing
* PBR & wireframe support for 360° / thumbnail rendering

Try it out here: dgg3d.com/rapidcompact/t… pic.twitter.com/WDOL6fJL4r

Cyberpunk 2077

@CyberpunkGame
Retweet

Get ready. We have a city to burn.

#Cyberpunk2077 16.04.2020

Pre-order now: cyberpunk.net/pre-order pic.twitter.com/kw5nL45wrE

Tobias A. Franke

@thefranke

Hey friends, we have an open position for a Lighting Developer in Copenhagen! I applied, but HR keeps telling me that I already work here. careers.unity.com/position/light…

Tobias A. Franke

@thefranke

I've just received my first PGP encrypted mail in 14 years. There is a glimmer of hope after all.

Tobias A. Franke

@thefranke

This sounds like a really good addition to GitHub that hopefully leads to sustainable open source development. twitter.com/github/status/…

Tobias A. Franke

@thefranke

The #Unity "GPU Lightmapper: A Technical Deep Dive "
blogs.unity3d.com/2019/05/20/gpu…