tob

Introducing Tob

Al-Kazneh, Petra, Wadi Musa, Jordan

Al-Kazneh, Petra, Wadi Musa, Jordan

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a Senior Graphics Engineer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Morgan McGuire

@CasualEffects
Retweet

I'm excited to announce in partnership with the @NVIDIA Deep Learning Institute that the Graphics Codex is now a free online computer graphics rendering and ray tracing textbook at

graphicscodex.courses.nvidia.com

The programming projects run everywhere and are accelerated on RTX GPUs. pic.twitter.com/DVrj9pnMuh

Tobias A. Franke

@thefranke

“nft_ptr has negligible performance overhead” This is hilarious! twitter.com/zhuowei/status…

Tobias A. Franke

@thefranke

#GoogleReader - the then popular online RSS aggregator - is longer dead than it has been alive.

Do NOT let false nostalgia rob you of a better Internet, but look towards the light of the future! You only need to choose from the many improved options: gist.github.com/thefranke/6385… twitter.com/newsycombinato…

Tobias A. Franke

@thefranke

flipCode gang assemble! twitter.com/EricLengyel/st…

Tomasz Stochastic 🦀

@h3r2tic
Retweet

No-bake high-GI Sponza cakes in a new toy renderer🎉#screenshotsaturday #rustlang #Vulkan pic.twitter.com/DvrfNDfjOm