Tobias Alexander Franke

Introducing Tob

Angkor Wat, Cambodia

Angkor Wat, Cambodia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

 tobias.franke@siggraph.org
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

 thefranke

You can leave a tip if my code or log was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Jaakko Lehtinen

@jaakkolehtinen

We at @CSAalto are seeking faculty in all areas of Computer Science.

I would love to have a new ambitious graphics or vision colleague to join me in shaping the future of both fields!

DL Jan 12. Call text: bit.ly/aalto-csprof

DM me for details, RTs appreciated!

O3DE

@o3dengine

Great news, everyone!

Documentation on the asset builder system and how to modify scene settings for imported assets is now live!

o3de.org/docs/user-guid…

#O3DE #GameDev #assests

Tobias A. Franke

@thefranke

I must have missed this, but @OdyseeTeam has added RSS feeds natively!

Here’s the one for @3blue1brown:
odysee.com/$/rss/@3Blue1B…

As per usual I’ve updated the big RSS endpoint list:
gist.github.com/thefranke/6385…

Tobias A. Franke

@thefranke

Want to work on an open-source 3D engine like @o3de?
Of course you do.

Want to work on exciting GPU tech?
Who wouldn't.

With lots of research involved?
Really love the R in R&D.

👉 We are hiring! Drop me a message and come join the 3D Engine Team @huawei in Dublin. pic.twitter.com/mEVy9m8OiE

O3DE

@o3dengine

Starting out today with O3DE’s first major release: Stable 21.11!

Read more on our blog here!

o3de.org/blog/posts/o3d…

Kate

@thingskatedid

if regular expressions are so good why aren't they called remarkable expressions

Ricardo Martin-Brualla

@rmbrualla

Project Starline is publishing a technical paper about the system at Siggraph Asia 2021 in December. @jlawrence176 and @danbgoldman also made a terrific presentation video, check it out!

paper: research.google/pubs/pub50903.…
presentation video: youtube.com/watch?v=kDgToq… pic.twitter.com/vG0TouQUti