Tobias Alexander Franke

Introducing Tob

SIGGRAPH 2013, Anaheim, US

SIGGRAPH 2013, Anaheim, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says



#linux editor for #O3DE update from @fabioanderegg:

If you want to try the Editor on Linux, check out:…

Thanks to spham-amzn for coordinating and doing most of the upstreaming work!



RenderDoc v1.15 is here! It includes a revamped event browser that allows customisable filtering and display of events, as well as bindless feedback for DXBC (SM5.1) shaders.

Full release notes are available:… and binary downloads:



He came out here for a reason. Watch the new trailer for #Ghostbusters: Afterlife, exclusively in movie theaters this November.

Stefan Zellmann


I started a youtube channel with screen recordings of my University classes. Currently uploading (still in progress due to daily upload limit..) this semester's HPC / GPU programming lecture.…

Tobias A. Franke


“Preserving Worlds: a travelogue through aging but beloved virtual worlds”…

Niche Gamer


Good morning nerds



🎮🎉 we're hosting our first game jam starting August 20th! join us on discord #o3dejam and help us make the #o3de community a better place



We launched a newly redesigned Vulkan site for all of your Vulkan needs. Check it out and update your bookmarks!