Tobias Alexander Franke

Introducing Tob

Badwater Basin, Death Valley, US

Badwater Basin, Death Valley, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

Tobias A. Franke


I enjoyed this very well made video from @veritasium about Completeness, Consistency and Decidability, going through a bit of history of math and logic to the inception of the Turing Machine.…

Tobias A. Franke


The most honest trailer ever…

Anton Kaplanyan


We are excited to share our @SIGGRAPH 2021 paper on "A Non-Exponential Transmittance Model for Volumetric Scene Representations" (with @DelioVicini and @wenzeljakob). This project makes an important step forward in representing arbitrary 3D scenes as volumes. (1/4)

Victor Careil


I've been digging into @UnrealEngine 5's Lumen yesterday to make it work with my voxels.

Here's what I learned along the way, if anyone's curious

(if I say something wrong please correct me :) )

Sébastien Lagarde


Really love the look! Powered by Unity HDRP :)…

Eurographics Symposium on Rendering 2021


Registration to EGSR 2021 is now open! If you register in time, you'll be able to ask questions and participate in (virtual 😢) social events

Tobias A. Franke


The Emperor Protects!…