Anton Kaplanyan
@Kaplanyan
If you are a student who enjoys computer graphics, consider participating in the HPG student competition and win the new #Alchemist discrete GPU twitter.com/hpg_conf/statu…
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
tobias.franke@siggraph.org
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Alternatively, you can reach me on Twitter:
thefranke
If you are a student who enjoys computer graphics, consider participating in the HPG student competition and win the new #Alchemist discrete GPU twitter.com/hpg_conf/statu…
The EGSR 2022 program is out! Checkout the exciting lineup of papers and talks at egsr.eu/2022/program/ and the registration is still open!
Blender Foundation and the online developers community are proud to present Blender 3.2! Unleash your creativity with new rendering features, painting tools, performance improvements and so much more. 🚀 blender.org/download/relea… #b3d #DevFund
After 7 months of tinkering, I've finally pushed a major update to my toy #rustlang #Vulkan renderer `kajiya` 💡🥳
A new dynamic global illumination system using lots of ReSTIR brings larger scenes, quicker response, and less noise ✨
Juicy tech details: github.com/EmbarkStudios/… pic.twitter.com/2kRLIjiuFD
SIGGRAPH 2022 Technical Papers Trailer
youtube.com/watch?v=YGmWqQ…