Introducing Tob

Donostia, Spain

Donostia, Spain

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a Senior Graphics Engineer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.


@thefranke says

Sebastian Wagner


Omg, it's sooo cool! An indy short film with vignettes in reverse order from Peter Watt's #Blindsight , one of the great hard SF novels. Looks incredible, sounds great and nails the atmosphere.

Aras Pranckevičius


Morten Mikkelsen's "Surface Gradient–Based Bump Mapping Framework" just got published at JCGT:…

Tobias A. Franke


This is a tool I use every day and more often than an actual browser. Quickes purchase I’ve ever made.…



Reeder 5 is here!

JF Bastien


Does this C++ code return 0?

Depends: do you like significant comment whitespace, does that backslash at the end of X comment out the next line? 🤔

GCC and clang say 0.
MSVC says 1337.
They're all correct! 🤦‍♂️

h/t @Cor3ntin with

Wenzel Jakob


I'm actively looking for students, both at the PhD and postdoc level. If you're interested in inverse and differentiable rendering involving realistic light transport, please reach out! Some information is also available here:…