I enjoyed this very well made video from @veritasium about Completeness, Consistency and Decidability, going through a bit of history of math and logic to the inception of the Turing Machine.
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Google’s New AI Puts Video Calls On Steroids! 💪
▶️Full video (ours): youtube.com/watch?v=SEsYo9…
📜Source paper: augmentedperception.github.io/total_relighti…
#zoom #videocalls #ai #twominutepapers #whatatimetobealive #holdontoyourpapers pic.twitter.com/SsSQ7XeKuP
We are excited to share our @SIGGRAPH 2021 paper on "A Non-Exponential Transmittance Model for Volumetric Scene Representations" (with @DelioVicini and @wenzeljakob). This project makes an important step forward in representing arbitrary 3D scenes as volumes. (1/4) pic.twitter.com/YnpeyrDylQ
I've been digging into @UnrealEngine 5's Lumen yesterday to make it work with my voxels.
Here's what I learned along the way, if anyone's curious
(if I say something wrong please correct me :) ) pic.twitter.com/CalrXiaykQ
Really love the look! Powered by Unity HDRP :) twitter.com/NVIDIAGeForce/…