Tobias Alexander Franke

Introducing Tob

Donostia, Spain

Donostia, Spain

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

 tobias.franke@siggraph.org
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

 thefranke

You can leave a tip if my code or log was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Wenzel Jakob

@wenzeljakob

The second project "Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time" (with @DelioVicini and @seb_spe) fixes a fundamental scalability bottleneck shared by all physically based differentiable rendering done so far. (1/6) pic.twitter.com/DO292UndUP

Wenzel Jakob

@wenzeljakob

During the last year, my group has been pondering a great deal about differentiable rendering to understand it theoretically and improve efficiency substantially. I'm excited to share several major discoveries of this work. Full presentations will take place at @siggraph (1/7) pic.twitter.com/AzM8Yix5DM

Tobias A. Franke

@thefranke

Turn GitHub into an RSS Reader:
news.ycombinator.com/item?id=270101…

Ben Spencer

@igneus

Ever thought about a career in game engine development? @thefranke has done an excellent write-up of his insights and experiences after more than 5 years working at Unity.

If you like what you read, why not head over to our jobs page. We're hiring! careers.unity.com twitter.com/thefranke/stat…