Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:
You can leave a tip if my code or log was helpful.
The second project "Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time" (with @DelioVicini and @seb_spe) fixes a fundamental scalability bottleneck shared by all physically based differentiable rendering done so far. (1/6) pic.twitter.com/DO292UndUP
During the last year, my group has been pondering a great deal about differentiable rendering to understand it theoretically and improve efficiency substantially. I'm excited to share several major discoveries of this work. Full presentations will take place at @siggraph (1/7) pic.twitter.com/AzM8Yix5DM
Ever thought about a career in game engine development? @thefranke has done an excellent write-up of his insights and experiences after more than 5 years working at Unity.
If you like what you read, why not head over to our jobs page. We're hiring! careers.unity.com twitter.com/thefranke/stat…