Introducing Tob

The Wailing Wall, Jerusalem, Israel

The Wailing Wall, Jerusalem, Israel

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a Senior Graphics Engineer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.


@thefranke says

Bart Wronski


New blog post!… Going deep into bilinear up/downsampling: how they relate to GPU half pixel offsets, aligning pixel grids, a bug / confusion in Tensorflow, signal processing analysis of those operations, and the "magic" of the famous "magic kernel".

Henning Dieterichs


Github1s is really nice.
Just add "1s" after "github" when viewing code on and VS Code loads up instantly:

ReJ 🚀 Renaldas Zioma


Convolutional Neural Network visualisation running in #unity3d by Stefan Sietzen.…

I am not sure, if it helps to debug, but darn looks cool! ;)

Sébastien Lagarde


The 3rd episode of BMax (Powered by HDRP & VFX Graph - This episode can also runs in realtime).…

Tobias A. Franke


“I Still Use RSS” - Some good links in the comments:…

If you’re looking for a semi-complete list of RSS scrapers, I’m regularly updating this gist:…

Tobias A. Franke


I think at this point it’s safe to say that Financial Economics is just voodoo disguised by a thin coating of math on top. #wsb