Introducing Tob

Yosemite National Park, US

Yosemite National Park, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.


@thefranke says

Nicolas Holzschuch


We're looking for an engineer to apply Computer Graphics algorithm for photorealistic representation of archeological artefacts.… Deadline: August 23 (yes, it still says January 20 on the job description).

Stephen Hill


We're back with another edition of the Physically Based Shading course:…. For full details on the lineup of talks, be sure to check out the linked course summary PDF. #SIGGRAPH2020

Kitasenju Design


Real-time particle effect using LiDAR
#AR #ARKit #MadeWithUnity

Tobias A. Franke


Warhammer 40k finally will have its Left 4 Dead moment!…



RenderDoc v1.9 includes Vulkan shader debugging and pixel history support, as well as a number of other improvements and fixes.

Full release notes are available:… as well as binary downloads:

Wenzel Jakob


Please drop me a message if these kinds of topics are interesting to you.…

Tobias A. Franke


A most excellent overview of the units and measures of light, like a thesis introduction to the topic, but awesome and with interactive previews. Also, subscribe to the blog, the archive contains other great articles:…

Tobias A. Franke


So much effort goes into suppressing video compression so that denoising papers can show off noise-vs-reduction properly, and now that #EGSR2020 is streamed it is out of our control anyway...