tob

Introducing Tob

SIGGRAPH 2013, Anaheim, US

SIGGRAPH 2013, Anaheim, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

TimOfLegend &:Y}

@TimOfLegend
Retweet

Okay, I got to this late but there's STILL TIME! Day of the Tentacle, Full Throttle, and Grim Fandango Remastered are all ONE DOLLAR on iOS TODAY!
DOTT: itunes.apple.com/us/app/day-of-…
THROTTLE: itunes.apple.com/us/app/full-th…
GRIM: itunes.apple.com/us/app/grim-fa… pic.twitter.com/AijUuYj2fa

Tobias A. Franke

@thefranke

#ISMAR2018 conference dinner in Munich: Free beer until midnight! I don’t envy the 9am presentations tomorrow... pic.twitter.com/xfFRRUiyiY

Tobias A. Franke

@thefranke

Solid (i.e. shake resistant) tracking of untextured objects at #AWE2018 #ISMAR2018 from @visionlib pic.twitter.com/dPxS4FxtGF