tob

Introducing Tob

Felsenmeer, Lautertal, Germany

Felsenmeer, Lautertal, Germany

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Nicolas Holzschuch

@nholzschuch
Retweet

We're looking for an engineer to apply Computer Graphics algorithm for photorealistic representation of archeological artefacts. patrimalp.univ-grenoble-alpes.fr/medias/fichier… Deadline: August 23 (yes, it still says January 20 on the job description).

Stephen Hill

@self_shadow
Retweet

We're back with another edition of the Physically Based Shading course: blog.selfshadow.com/publications/s…. For full details on the lineup of talks, be sure to check out the linked course summary PDF. #SIGGRAPH2020

Kitasenju Design

@kitasenjudesign
Retweet

Real-time particle effect using LiDAR
#AR #ARKit #MadeWithUnity pic.twitter.com/QZOBZy4E3n

Tobias A. Franke

@thefranke

Warhammer 40k finally will have its Left 4 Dead moment! twitter.com/Darktide40K/st…

RenderDoc

@RenderDoc
Retweet

RenderDoc v1.9 includes Vulkan shader debugging and pixel history support, as well as a number of other improvements and fixes.

Full release notes are available: github.com/baldurk/render… as well as binary downloads: renderdoc.org/builds

Wenzel Jakob

@wenzeljakob
Retweet

Please drop me a message if these kinds of topics are interesting to you. twitter.com/Peter_shirley/…

Tobias A. Franke

@thefranke

A most excellent overview of the units and measures of light, like a thesis introduction to the topic, but awesome and with interactive previews. Also, subscribe to the blog, the archive contains other great articles: ciechanow.ski/archives/ twitter.com/BCiechanowski/… pic.twitter.com/PujWM7x3wV

Tobias A. Franke

@thefranke

So much effort goes into suppressing video compression so that denoising papers can show off noise-vs-reduction properly, and now that #EGSR2020 is streamed it is out of our control anyway...