tob

Introducing Tob

Fez, Morocco

Fez, Morocco

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

I'm a heavy #RSS user, and so I've started a little document to collect resources like endpoints for social media, readers and scrapers. If you have any suggestions on what should be included in that list, please let me know here or on Github.

gist.github.com/thefranke/6385…

Tobias A. Franke

@thefranke

My buddies at @DGG_3D released a new version of their fully automatic 3D model optimization pipeline (UV generation, mesh simplification, texture baking etc.). Go take a look at the AR samples if you're on iOS. twitter.com/DGG_3D/status/…

Tobias A. Franke

@thefranke

So much great stuff was shown last night, but the thing I'm really excited for is Shodan #SystemShock3! twitter.com/unity3d/status…

Tobias A. Franke

@thefranke

"Blurring the line between real-time and realityā€¯ unity.com/ray-tracing

Tobias A. Franke

@thefranke

We got some spicy rays for you! twitter.com/unity3d/status…

Tobias A. Franke

@thefranke

Comes with some sweet example scenes in the release tab: github.com/Nadrin/Quartz/… twitter.com/nadrin/status/…