tob

Introducing Tob

The Dead Sea, Israel

The Dead Sea, Israel

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

Another excellent discussion from @twominutepapers about @neuralink and the interpretation of “gibberish and squiggly curves”, this time only 417.5% as long as 2 minutes. twitter.com/twominutepaper…

Tobias A. Franke

@thefranke

You'd be surprised how well giant snails can hide once they escape into your apartment. No more! The mounted PI reacts to commands sent via XMPP chat and replies with an image.

Next step: Auto-diff to detect the very slow movements. Problem: The plants also move, and faster. pic.twitter.com/LctlqCOXnT

Tobias A. Franke

@thefranke

I3D Lighting & Light Transport session running now: youtube.com/watch?v=GO4Zca…

Tobias A. Franke

@thefranke

God created Arrakis to train the faithful. twitter.com/dunemovie/stat…

Tobias A. Franke

@thefranke

Omg modules and concepts! twitter.com/PatriceRoy1/st…