tob

Introducing Tob

American Museum of Natural History, New York, US

American Museum of Natural History, New York, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Murat Kurt

@MuratKurtUbe
Retweet

Proceedings of SIGGRAPH Asia 2018 has started to appear: kesen.realtimerendering.com/siga2018Papers… @SIGGRAPHAsia @siggraph

Tobias A. Franke

@thefranke

Large dataset of interior camera sequence Gbuffers (albedo, normals, depth, illumination, optical flow, panoramas, ...) suitable for #DeepLearning has been published here: interiornet.org pic.twitter.com/Tw8pofdZaR

Jaakko Lehtinen

@jaakkolehtinen
Retweet

To allow deep networks to ”look into” the world behind pictures, we introduce a physically-based renderer that computes gradients w.r.t. all scene parameters — geometry, materials, illumination, visibility, shadows, and indirect lighting. people.csail.mit.edu/tzumao/diffrt/