The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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#include <vector>
#include <string>
#include <map>
#include "gbuffer.h"
#include "postprocess.h"
#include "simple_mesh.h"
#include <D3D11.h>
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Classes | |
class | dune::deferred_renderer |
The deferred renderer base class. More... | |
Namespaces | |
dune | |
Direct3D helper library. | |