The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
File List
Here is a list of all documented files with brief descriptions:
[detail level 123]
  src
  dune
 assimp_mesh.h
 camera.h
 cbuffer.h
 common_tools.h
 composite_mesh.h
 d3d_tools.h
 deferred_renderer.h
 dune.h
 exception.h
 gbuffer.h
 kinect_gbuffer.h
 light.h
 light_propagation_volume.h
 logger.h
 math_tools.h
 mesh.h
 postprocess.h
 render_target.h
 sdk_mesh.h
 serializer.h
 serializer_tools.h
 shader_resource.h
 shader_tools.h
 simple_mesh.h
 sparse_voxel_octree.h
 summed_area_tables.h
 texture.h
 texture_cache.h
 tracker.h
 unicode.h
 video_gbuffer.h
 common_dxut.h
 common_gui.h
 common_renderer.h
 idc.h
 main_gi.cpp
 main_gi_mr.cpp
 pppipe.h
 skydome.h