The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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#include <D3D11.h>
#include "render_target.h"
#include "shader_resource.h"
#include "cbuffer.h"
#include "d3d_tools.h"
Go to the source code of this file.
Classes | |
class | dune::light_propagation_volume |
A Light Propagation Volume. More... | |
class | dune::delta_light_propagation_volume |
A Delta Light Propagation Volume (DLPV). More... | |
Namespaces | |
dune | |
Direct3D helper library. | |