The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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Namespaces | |
dune | |
Direct3D helper library. | |
Functions | |
template<typename T > | |
void | dune::compile_shader (ID3D11Device *device, LPCTSTR filename, LPCSTR shadermodel, LPCSTR mainfunc, UINT shader_flags, D3D_SHADER_MACRO *defines, T **shader, ID3DBlob **binary=nullptr) |
(Re-)Compile a shader. More... | |