The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
Classes | Namespaces | Functions
texture_cache.h File Reference
#include <map>
#include <D3D11.h>
#include <boost/noncopyable.hpp>
#include "unicode.h"
#include "texture.h"

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Classes

class  dune::texture_cache
 A texture cache. More...
 

Namespaces

 dune
 Direct3D helper library.
 

Functions

void dune::load_texture (ID3D11Device *device, const tstring &filename, ID3D11ShaderResourceView **srv=nullptr)
 The principal function to load a texture. More...