Tobias Alexander Franke

Introducing Tob

Grand Canyon, AZ, US

Grand Canyon, AZ, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

danny o'dwyer




Daqi Lin


I'm excited to share our SIGGRAPH Asia 2021 paper Fast Volume Rendering with Spatiotemporal Reservoir Resampling (Volumetric ReSTIR). This a collaboration between Utah Graphics Lab @cem_yuksel and NVIDIA @_cwyman_. Project Webpage:…

Shlomi Steinberg


Physical Light-Matter Interaction in Hermite-Gauss Space
to be presented in SiggraphAsia.…

This paper builds upon previous work to present practical, wave-optics light-matter interaction formulae. Another building block for physical light transport.



Simulation showing a particle scattering in a lattice.

It can be seen that despite the complex behavior within the lattice, the diffracted wavefunction at the output is well resolved, a well-known fact in electron crystallography.

#quantum #physics

Tobias A. Franke


It’s not even April yet, WTF…