The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
pppipe Member List

This is the complete list of members for pppipe, including all inherited members.

bloom(ID3D11DeviceContext *context, dune::render_target &frontbuffer)pppipeprotected
bloomblur(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out)pppipeprotected
disable()dune::postprocessorinline
do_create(ID3D11Device *device)pppipeprotectedvirtual
do_destroy()pppipeprotectedvirtual
do_resize(UINT width, UINT height)pppipeprotectedvirtual
do_set_shader(ID3D11Device *device)pppipeprotectedvirtual
dof(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out)pppipeprotected
dofblur(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out)pppipeprotected
enable()dune::postprocessorinline
enabled()dune::postprocessorinline
frontbuffer()dune::postprocessorinline
godrays(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out)pppipeprotected
parameters()pppipeinline
parameters() const pppipeinline
render(ID3D11DeviceContext *context, ID3D11PixelShader *ps, dune::render_target &in, ID3D11RenderTargetView *out)pppipeprotected
render(ID3D11DeviceContext *context, ID3D11RenderTargetView *backbuffer)pppipevirtual
resize(UINT width, UINT height)dune::postprocessor
set_shader(ID3D11Device *device, ID3DBlob *input_binary, ID3D11VertexShader *fs_triangle, UINT buffers_start_slot)dune::postprocessor