The Dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
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This is the complete list of members for pppipe, including all inherited members.
bloom(ID3D11DeviceContext *context, dune::render_target &frontbuffer) | pppipe | protected |
bloomblur(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out) | pppipe | protected |
disable() | dune::postprocessor | inline |
do_create(ID3D11Device *device) | pppipe | protectedvirtual |
do_destroy() | pppipe | protectedvirtual |
do_resize(UINT width, UINT height) | pppipe | protectedvirtual |
do_set_shader(ID3D11Device *device) | pppipe | protectedvirtual |
dof(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out) | pppipe | protected |
dofblur(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out) | pppipe | protected |
enable() | dune::postprocessor | inline |
enabled() | dune::postprocessor | inline |
frontbuffer() | dune::postprocessor | inline |
godrays(ID3D11DeviceContext *context, dune::render_target &in, dune::render_target &out) | pppipe | protected |
parameters() | pppipe | inline |
parameters() const | pppipe | inline |
render(ID3D11DeviceContext *context, ID3D11PixelShader *ps, dune::render_target &in, ID3D11RenderTargetView *out) | pppipe | protected |
render(ID3D11DeviceContext *context, ID3D11RenderTargetView *backbuffer) | pppipe | virtual |
resize(UINT width, UINT height) | dune::postprocessor | |
set_shader(ID3D11Device *device, ID3DBlob *input_binary, ID3D11VertexShader *fs_triangle, UINT buffers_start_slot) | dune::postprocessor |